Changes from Classic

Compare new and changed talents with their Classic rank-one descriptions. This is a baseline comparison, not a live patch feed.

392 entries

392 entries · open a row for details

Warrior

Reduces the cost of your Heroic Strike ability by 1 Rage.

Classic rank 1
Reduces the cost of your Heroic Strike ability by 1 rage point.
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Warrior

Increases the Bleed damage done by your Rend ability by 12%.

Classic rank 1
Increases the bleed damage done by your Rend ability by 15%.
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Warrior

Increases the Rage generated by your Charge ability by 3.

Classic rank 1
Increases the amount of rage generated by your Charge ability by 3.
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Warrior

Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

Classic rank 1
You retain up to 5 of your rage points when you change stances.
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Warrior

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Classic rank 1
Increases the time required for your rage to decay while out of combat by 30%.
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Warrior

Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Classic rank 1
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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Warrior

A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

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Warrior

Increases the damage you deal with two-handed melee weapons by 1%.

Classic rank 1
Increases the damage you deal with two-handed melee weapons by 1%.
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Warrior

Increases the critical strike damage bonus of your abilities by 10%.

Classic rank 1
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
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Warrior

Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

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Warrior

Gives your melee weapon attacks a benefit depending on the weapon.\n\n Axe/Polearm: Increases your\n critical strike chance by 1%.\n\n Mace/Staff: Your attacks ignore\n 3% of your target's armor.\n\n Sword: Your successful melee\n attacks have a 1% chance to\n trigger an extra attack on the\n target.

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Warrior

Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.

Classic rank 1
Decreases the casting time of your Slam ability by 0.1 sec.
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Warrior

Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.

Classic rank 1
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
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Warrior

Improves your chance to get a critical strike with melee attacks by 1%.

Classic rank 1
Increases your chance to get a critical strike with melee weapons by 1%.
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Warrior

Reduces the duration of Stun and Fear effects inflicted on you by 3%.

Classic rank 1
Increases your chance to resist Stun and Charm effects by an additional 3%.
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Warrior

Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.

Classic rank 1
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
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Warrior

Reduces the Rage cost of your Cleave ability by 1.

Classic rank 1
Increases the bonus damage done by your Cleave ability by 40%.
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Warrior

Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

Classic rank 1
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
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Warrior

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.

Classic rank 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
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Warrior

Increases your maximum Rage by 10.

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Warrior

Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.

Classic rank 1
Increases the damage done by your offhand weapon by 5%.
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Warrior

Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

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Warrior

Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

Classic rank 1
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
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Warrior

Reduces the Rage cost of your Execute ability by 3.

Classic rank 1
Reduces the Rage cost of your Execute ability by 2.
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Warrior

Improves your chance to hit by 1%.

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Warrior

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Classic rank 1
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
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Warrior

Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

Classic rank 1
The Berserker Rage ability will generate 5 rage when used.
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Warrior

Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Classic rank 1
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
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Warrior

Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Classic rank 1
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
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Warrior

Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

Classic rank 1
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
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Warrior

Increases your Defense Skill by 4.

Classic rank 1
Increases your Defense skill by 2.
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Warrior

Increases all the Rage generated by your Bloodrage ability by 25%.

Classic rank 1
Increases the instant Rage generated by your Bloodrage ability by 2.
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Warrior

Increases your Armor value from items by 2%.

Classic rank 1
Increases your armor value from items by 2%.
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Warrior

Reduces the Rage cost of your Thunder Clap ability by 2.

Classic rank 1
Reduces the cost of your Thunder Clap ability by 1 rage point.
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Warrior

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Classic rank 1
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
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Warrior

Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

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Warrior

Increases damage dealt by your Revenge ability by 20%.

Classic rank 1
Gives your Revenge ability a 15% chance to stun the target for 3 sec.
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Warrior

Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

Classic rank 1
Increases the threat generated by your attacks by 3% while in Defensive Stance.
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Warrior

Reduces the Rage cost of your Sunder Armor ability by 1.

Classic rank 1
Reduces the cost of your Sunder Armor ability by 1 rage point.
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Warrior

Reduces the cooldown of your Disarm ability by 7 secs.

Classic rank 1
Increases the duration of your Disarm ability by 1 secs.
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Warrior

Your Charge ability is now usable while in Defensive Stance.

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Warrior

Reduces the cooldown of your Shield Wall ability by 5.5 min.

Classic rank 1
Increases the effect duration of your Shield Wall ability by 3 secs.
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Warrior

Stuns the target for 5 sec.

Classic rank 1
Stuns the opponent for 5 sec.
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Warrior

Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

Classic rank 1
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
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Warrior

Increases all damage you deal by 2% while a shield is equipped.

Classic rank 1
Increases the damage you deal with One-Handed Melee weapons by 2%.
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Warrior

Reduces the Rage cost of your offensive abilities by 1.

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Warrior

Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Classic rank 1
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
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Paladin

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Classic rank 1
Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
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Paladin

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

Classic rank 1
Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
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Paladin

Increases the damage done by your Seals and Judgements by 5%.

Classic rank 1
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
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Paladin

Reduces the duration of Fear and Disorient effects on you by 15%.

Classic rank 1
Increases your chance to resist Fear and Disorient effects by an additional 5%.
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Paladin

Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

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Paladin

Allows 10% of your Mana regeneration to continue while casting.

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Paladin

Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

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Paladin

Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

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Paladin

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Classic rank 1
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
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Paladin

Improves your chance to hit with Holy spells by 6%.

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Paladin

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Classic rank 1
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
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Paladin

Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

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Paladin

Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

Classic rank 1
Increases the critical effect chance of your Holy spells by 1%.
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Paladin

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. The Paladin may only have one Light's Vigil active per party.

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Paladin

Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.

Classic rank 1
Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
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Paladin

Improves your chance to hit by 1%.

Classic rank 1
Increases your chance to hit with melee weapons by 1%.
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Paladin

Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

Classic rank 1
Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
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Paladin

Increases your Defense Skill by 4.

Classic rank 1
Increases your Defense skill by 2.
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Paladin

When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

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Paladin

While Righteous Fury is active, all damage taken is reduced by 2%.

Classic rank 1
Increases the amount of threat generated by your Righteous Fury spell by 16%.
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Paladin

Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Classic rank 1
Increases the amount of damage absorbed by your shield by 10%.
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Paladin

Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

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Paladin

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

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Paladin

Increases the damage you deal with one-handed melee weapons by 3%.

Classic rank 1
Increases the damage you deal with one-handed melee weapons by 2%.
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Paladin

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

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Paladin

Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Classic rank 1
Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
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Paladin

Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

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Paladin

Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Classic rank 1
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
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Paladin

Reduces the Mana cost of all instant cast spells and abilities by 2%.

Classic rank 1
Reduces the Mana cost of your Judgement and Seal spells by 3%.
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Paladin

Decreases the cooldown of your Judgement ability by 1 sec.

Classic rank 1
Decreases the cooldown of your Judgement spell by 1 sec.
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Paladin

Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

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Paladin

Improves your chance to get a critical strike with melee attacks by 1%.

Classic rank 1
Increases your chance to get a critical strike with melee weapons by 1%.
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Paladin

Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.

Classic rank 1
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
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Paladin

Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

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Paladin

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.\n\nUnleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

Classic rank 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.\n\nUnleashing this Seal's energy will judge an enemy, instantly causing 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
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Paladin

Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Classic rank 1
Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
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Paladin

All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic rank 1
All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
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Paladin

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

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Paladin

Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Classic rank 1
Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
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Paladin

Increases your spell damage and healing by up to 33% of your Intellect.

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Paladin

Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

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Paladin

Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

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Hunter

While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

Classic rank 1
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
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Hunter

Increases the Health and Armor of your pets by 3%.

Classic rank 1
Increases the Health of your pets by 3%.
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Hunter

Increases all damage you and your pet deal by 1% while your pet is active.

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Hunter

Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Classic rank 1
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
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Hunter

Increases the movement speed of your pets by 30%.

Classic rank 1
Increases the outdoor movement speed of your pets by 30%.
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Hunter

Increases the damage done by your pets and hawks by 3%.

Classic rank 1
Increases the damage done by your pets by 4%.
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Hunter

Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

Classic rank 1
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
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Hunter

Increases the critical strike chance of your pets and hawks by 2%.

Classic rank 1
Increases the critical strike chance of your pets by 3%.
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Hunter

Command a hawk to dive-bomb your targeted enemy, dealing (32 + 5% of Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

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Hunter

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Classic rank 1
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
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Hunter

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Classic rank 1
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
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Hunter

Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Classic rank 1
Increases the Focus regeneration of your pets by 10%.
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Hunter

Increases your critical strike chance with all attacks by 1%.

Classic rank 1
Increases your critical strike chance with ranged weapons by 1%.
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Hunter

Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

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Hunter

Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

Classic rank 1
Reduces the Mana cost of your Shots and Stings by 2%.
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Hunter

Increases your Attack Power by 20% of your Intellect.

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Hunter

Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

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Hunter

Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Classic rank 1
Reduces the cooldown of your Arcane Shot by 0.2 sec.
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Hunter

You deal 20% increased damage with all attacks while you do not have an active pet.

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Hunter

Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

Classic rank 1
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
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Hunter

Increases the critical strike damage bonus on all ranged abilities by 6%.

Classic rank 1
Increases your ranged weapon critical strike damage bonus by 6%.
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Hunter

Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

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Hunter

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

Classic rank 1
Increases the damage done by your Multi-Shot and Volley spells by 5%.
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Hunter

A steady snipe that increases ranged damage by 160.

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Hunter

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

Classic rank 1
Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
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Hunter

Increases your Parry chance by 2%.

Classic rank 1
Increases your Parry chance by 1%.
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Hunter

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

Classic rank 1
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
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Hunter

Increases the critical strike chance of all your melee abilities by 2%.

Classic rank 1
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
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Hunter

Increases your total Health by 2%.

Classic rank 1
Increases total health by 2%.
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Hunter

Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

Classic rank 1
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
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Hunter

Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

Classic rank 1
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
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Hunter

Increases your chance to hit with your Trap and Feign Death abilities by 5%.

Classic rank 1
Decreases the chance enemies will resist trap effects by 5%.
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Hunter

Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.

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Hunter

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Classic rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
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Hunter

Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a $m3% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

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Hunter

Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.

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Hunter

Reduces the cooldown of your Trap and Deterrence abilities by 20%.

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Hunter

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

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Hunter

Increases your Agility by 2%.

Classic rank 1
Increases your Agility by 3%.
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Hunter

Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

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Rogue

Increases the duration of your Gouge ability by 0.5 sec.

Classic rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
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Rogue

After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Classic rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
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Rogue

Increases your critical strike chance with all attacks and Poisons by 1%.

Classic rank 1
Increases your critical strike chance by 1%.
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Rogue

Gives your finishing moves a 20% chance to add a Combo Point to your target.

Classic rank 1
Gives your finishing moves a 20% chance to add a combo point to your target.
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Rogue

Increases all damage dealt by 2% against Humanoid and Giant targets.

Classic rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
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Rogue

Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Classic rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
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Rogue

Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

Classic rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
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Rogue

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

Classic rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
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Rogue

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Classic rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
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Rogue

Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Classic rank 1
Increases the chance to apply poisons to your target by 2%.
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Rogue

Increases your maximum Energy by 5.

Classic rank 1
Increases your maximum Energy by 10.
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Rogue

Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

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Rogue

Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Classic rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
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Rogue

Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

Classic rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
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Rogue

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:\n 1 point : 9 seconds\n 2 points: 12 seconds\n 3 points: 15 seconds\n 4 points: 18 seconds\n 5 points: 21 seconds

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Rogue

Increases the damage done by your Eviscerate ability by 7%.

Classic rank 1
Increases the damage done by your Eviscerate ability by 5%.
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Rogue

Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

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Rogue

Increases your Parry chance by 2%.

Classic rank 1
Increases your Parry chance by 1%.
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Rogue

Improves your chance to hit by 1%.

Classic rank 1
Increases your chance to hit with melee weapons by 1%.
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Rogue

Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Classic rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
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Rogue

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.

Classic rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
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Rogue

Gives your Kick ability a 50% chance to Silence the target for 2 sec.

Classic rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
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Rogue

Reduces the Energy cost of your Eviscerate ability by 10.

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Rogue

Increases the damage done by your off-hand weapon by 5%.

Classic rank 1
Increases the damage done by your offhand weapon by 10%.
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Rogue

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Classic rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
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Rogue

Gives your melee weapon attacks a benefit depending on the weapon.\n\n Axe/Sword: Your successful\n melee attacks have a 1% chance\n to trigger an extra attack on the\n target.\n\n Dagger/Fist: Increases your\n critical strike chance by 1%.\n\n Mace: Your attacks ignore 3% of\n your target's armor.

Classic rank 1
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
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Rogue

Reduces the chance for your attacks to be Dodged or Parried by 1%.

Classic rank 1
Increases your skill with Sword, Fist and Dagger weapons by 3.
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Rogue

Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Classic rank 1
Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
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Rogue

Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

Classic rank 1
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
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Rogue

Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Classic rank 1
Reduces the chance enemies have to detect you while in Stealth mode.
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Rogue

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

Classic rank 1
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
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Rogue

Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

Classic rank 1
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
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Rogue

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Classic rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
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Rogue

Reduces the Energy cost of your Sap and Blind abilities by 25%.

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Rogue

Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Classic rank 1
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Rogue

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Classic rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
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Rogue

Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 levels lower.

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Rogue

Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Classic rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
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Rogue

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Classic rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
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Rogue

Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Classic rank 1
Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
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Rogue

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Classic rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
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Rogue

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Classic rank 1
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
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Rogue

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

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Rogue

Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

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Rogue

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

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Priest

Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

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Priest

Increases your damage with Wands by 13%.

Classic rank 1
Increases your damage with Wands by 5%.
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Priest

Increases the damage and healing of your instant cast spells by 1%.

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Priest

Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Classic rank 1
Reduces the threat generated by your spells by 4%.
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Priest

Improves your chance to hit with Holy spells by 6%.

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Priest

Increases the damage absorbed by your Power Word: Shield by 7%.

Classic rank 1
Increases the damage absorbed by your Power Word: Shield by 5%.
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Priest

Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Classic rank 1
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
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Priest

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Classic rank 1
Reduces the mana cost of your instant cast spells by 2%.
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Priest

Allows 17% of your Mana regeneration to continue while casting.

Classic rank 1
Allows 5% of your Mana regeneration to continue while casting.
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Priest

Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Classic rank 1
Increases the Armor bonus of your Inner Fire spell by 10%.
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Priest

Increases your total Intellect by 3%.

Classic rank 1
Increases your maximum Mana by 2%.
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Priest

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

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Priest

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Classic rank 1
Reduces the casting time of your Mana Burn spell by 0.25 secs.
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Priest

Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

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Priest

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

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Priest

Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

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Priest

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Classic rank 1
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
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Priest

Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

Classic rank 1
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
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Priest

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

Classic rank 1
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
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Priest

Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

Classic rank 1
Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
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Priest

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Classic rank 1
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
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Priest

Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Classic rank 1
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
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Priest

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Classic rank 1
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
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Priest

Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Classic rank 1
Increases the damage of your Smite and Holy Fire spells by 5%.
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Priest

Heals a friendly target and the caster for 235 to 286. Low threat.

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Priest

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

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Priest

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Classic rank 1
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
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Priest

Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Classic rank 1
Increases spell damage and healing by up to 5% of your total Spirit.
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Priest

Increases the amount healed by your spells by 3%.

Classic rank 1
Increases the amount healed by your healing spells by 2%.
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Priest

Places a spell on the target that heals them for (172 + 42.9% of healing power) the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

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Priest

Improves your chance to hit with Shadow spells by 1%.

Classic rank 1
Reduces your target's chance to resist your Shadow spells by 2%.
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Priest

Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

Classic rank 1
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
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Priest

Reduces the threat generated by your Shadow spells by 10%.

Classic rank 1
Reduces the threat generated by your Shadow spells by 8%.
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Priest

Increases the range of your offensive Shadow spells by 10%.

Classic rank 1
Increases the range of your Shadow damage spells by 6%.
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Priest

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Classic rank 1
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
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Priest

Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

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Priest

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

Classic rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
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Priest

Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Classic rank 1
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
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Priest

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Classic rank 1
Silences the target, preventing them from casting spells for 5 sec.
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Priest

Reduces the mana cost of your Devouring Plague by 25%.\n\nTargets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.

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Priest

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

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Priest

Increases your Shadow damage done by 2%.

Classic rank 1
Increases your Shadow spell damage by 2%.
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Priest

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Classic rank 1
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
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Shaman

Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

Classic rank 1
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
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Shaman

Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Classic rank 1
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
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Shaman

Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Classic rank 1
Reduces damage taken from Fire, Frost and Nature effects by 4%.
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Shaman

Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

Classic rank 1
Increases the damage done by your Fire Totems by 5%.
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Shaman

Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Classic rank 1
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
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Shaman

Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

Classic rank 1
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
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Shaman

Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

Classic rank 1
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
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Shaman

Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

Classic rank 1
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
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Shaman
Classic rank 1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
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Shaman

Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

Classic rank 1
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
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Shaman

Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

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Shaman

Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

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Shaman

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Classic rank 1
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
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Shaman

You hurl molten lava at the target, dealing 150 to 193 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

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Shaman

Improves your chance to get a critical strike with all spells and attacks by 1%.

Classic rank 1
Improves your chance to get a critical strike with your weapon attacks by 1%.
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Shaman

Increases your Intellect by 2%.

Classic rank 1
Increases your maximum Mana by 1%.
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Shaman

Increases your Attack Power by an amount equal to 33% of your Intellect.

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Shaman

Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.

Classic rank 1
Reduces the cast time of your Ghost Wolf spell by 1 sec.
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Shaman

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Classic rank 1
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
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Shaman

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

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Shaman

Increases your chance to dodge by an additional 2%.

Classic rank 1
Increases your chance to dodge by an additional 1%.
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Shaman

Increases your Stamina by 2%.

Classic rank 1
Increases your armor value from items by 2%.
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Shaman

Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Classic rank 1
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
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Shaman

Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Classic rank 1
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
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Shaman

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Classic rank 1
Gives a chance to parry enemy melee attacks.
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Shaman

Increases your spell damage and healing by up to 15% of your Intellect.

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Shaman

When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

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Shaman

When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

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Shaman

Increases your attack speed by 30% for 25 sec.

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Shaman

Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Classic rank 1
Reduces the Mana cost of your totems by 5%.
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Shaman

Allows 17% of your Mana regeneration to continue while casting.

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Shaman

Reduces the threat generated by your spells by 5%.

Classic rank 1
Reduces the threat generated by your healing spells by 5%.
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Shaman

Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

Classic rank 1
Reduces the Mana cost of your healing spells by 1%.
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Shaman

Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

Classic rank 1
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
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Shaman

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Classic rank 1
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
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Shaman

Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

Classic rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
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Shaman

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.\n\nOnly one Elemental Shield can be active on the Shaman at any one time.

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Shaman

Increases the critical effect chance of your healing spells by 1%.

Classic rank 1
Increases the critical effect chance of your healing and lightning spells by 1%.
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Shaman

Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

Classic rank 1
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
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Shaman

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Classic rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
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Shaman

Increases the amount healed by your Healing Wave spell by 8%.

Classic rank 1
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
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Shaman

Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

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Mage

Improves your chance to hit with Arcane spells by 1%.

Classic rank 1
Reduces the chance that the opponent can resist your Arcane spells by 2%.
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Mage

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

Classic rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
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Mage

Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Classic rank 1
Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
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Mage

Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Classic rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
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Mage

Increases your Armor by an amount equal to 25% of your Intellect.

Classic rank 1
Increases your armor by an amount equal to 50% of your Intellect.
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Mage

Increases the range of your Arcane spells by 3 yards.

Classic rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
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Mage

Increases the critical strike chance of your Arcane spells by 2%.

Classic rank 1
Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
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Mage

Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

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Mage

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Classic rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
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Mage

Your Counterspell also Silences the target for 2 sec.

Classic rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
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Mage

Allows 17% of your Mana regeneration to continue while casting.

Classic rank 1
Allows 5% of your Mana regeneration to continue while casting.
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Mage

Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

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Mage

Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Classic rank 1
Increases your maximum Mana by 2%.
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Mage

Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Classic rank 1
Increases your spell damage and critical strike chance by 1%.
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Mage

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Classic rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
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Mage

Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

Classic rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
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Mage

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

Classic rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
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Mage

Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

Classic rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
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Mage

Gives your Fire spells a 3% chance to stun the target for 2 sec.

Classic rank 1
Gives your Fire spells a 2% chance to stun the target for 2 sec.
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Mage

Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Classic rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
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Mage

Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

Classic rank 1
Hurls an immense fiery boulder that causes 149 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
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Mage

Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Classic rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
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Mage

Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

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Mage

Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Classic rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
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Mage

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Classic rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
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Mage

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Classic rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
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Mage

Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Classic rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
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Mage

Improves your chance to hit with Frost and Fire spells by 1%.

Classic rank 1
Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
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Mage

Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

Classic rank 1
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
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Mage

Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

Classic rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
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Mage

Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

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Mage

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

Classic rank 1
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
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Mage

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Classic rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
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Mage

Increases the critical strike chance of all your spells against Frozen targets by 17%.

Classic rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
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Mage

Increases the damage dealt by your Cone of Cold spell by 12%.

Classic rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
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Mage

Finishes the remaining cooldown on all your other Frost spells.

Classic rank 1
When activated, this spell finishes the cooldown on all of your Frost spells.
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Mage

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

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Mage

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

Classic rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
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Mage

Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Classic rank 1
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
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Warlock

Improves your chance to hit by 1% and reduces all threat you generate by 4%.

Classic rank 1
Reduces the chance for enemies to resist your Affliction spells by 2%.
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Warlock

Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.

Classic rank 1
Reduces the casting time of your Corruption spell by 0.4 sec.
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Warlock

Increases all periodic damage done by your Warlock spells by 1%.

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Warlock

You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.

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Warlock

Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.

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Warlock

Increases the damage done by your Bane of Agony by 5%.

Classic rank 1
Increases the damage done by your Curse of Agony by 2%.
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Warlock

Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

Classic rank 1
Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
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Warlock

Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Classic rank 1
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
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Warlock

Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.

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Warlock

Increases the critical effect chance of your Shadow spells by 1%.

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Warlock

Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

Classic rank 1
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
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Warlock

Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

Classic rank 1
Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
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Warlock

Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

Classic rank 1
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
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Warlock

Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.

Classic rank 1
Increases the Health drained by your Drain Life spell by 2%.
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Warlock

Increases the damage dealt or life drained by your Shadow spells by 1%.

Classic rank 1
Increases the damage dealt or life drained by your Shadow spells by 2%.
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Warlock

Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.

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Warlock

Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.

Classic rank 1
Increases the amount of Health transferred by your Health Funnel spell by 10%.
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Warlock

Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.

Classic rank 1
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
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Warlock

Increases your total Stamina by 3%.

Classic rank 1
Increases your total Stamina by 3% but reduces your total Spirit by 1%.
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Warlock

Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.

Classic rank 1
Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
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Warlock

Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.

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Warlock

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.

Classic rank 1
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
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Warlock

Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.

Classic rank 1
Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
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Warlock

You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

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Warlock

When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned.\n\nImp: Increases your Shadow damage by 15%.\n\nVoidwalker: Restores 2% of your total Mana every 4 sec.\n\nSuccubus/Incubus: Increases your Fire damage by 15%.\n\nFelhunter: Restores 3% of your total Health every 4 sec.

Classic rank 1
When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned.\n\nImp: Increases your Fire damage by 15%.\n\nVoidwalker: Restores 3% of total Health every 4 sec.\n\nSuccubus/Incubus: Increases your Shadow damage by 15%.\n\nFelhunter: Restores 2% of total Mana every 4 sec.
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Warlock

Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.

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Warlock

Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal $<minDam> to $<maxDam> Fire or Shadow damage based on the pet.

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Warlock

Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.

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Warlock

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.

Classic rank 1
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
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Warlock

Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.

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Warlock

Grants both the Warlock and the summoned demon an effect as long as that demon is active.\n\nImp - Increases Fire damage done by 2%.\n\nVoidwalker - Reduces Physical damage taken by 2%.\n\nSuccubus/Incubus - Increases Shadow damage done by 2%.\n\nFelhunter - Reduces Magic damage taken by 2%.

Classic rank 1
Grants both the Warlock and the summoned demon an effect as long as that demon is active.\n\nImp - Reduces threat caused by 4%.\n\nVoidwalker - Reduces physical damage taken by 2%.\n\nSuccubus/Incubus - Increases all damage caused by 2%.\n\nFelhunter - Increases all resistances by .2 per level.
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Warlock

Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

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Warlock

Increases the range of your damaging spells by 10%.

Classic rank 1
Increases the range of your Destruction spells by 10%.
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Warlock

Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.

Classic rank 1
Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
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Warlock

Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.

Classic rank 1
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
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Warlock

Reduces all damage taken by 2%.

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Warlock

Reduces the Mana cost of your Destruction spells by 3%.

Classic rank 1
Reduces the Mana cost of your Destruction spells by 1%.
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Warlock

Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

Classic rank 1
Gives your Destruction spells a 2% chance to daze the target for 5 sec.
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Warlock

Increases the critical strike damage bonus of your Destruction spells by 20%.

Classic rank 1
Increases the critical strike damage bonus of your Destruction spells by 100%.
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Warlock

Instantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

Classic rank 1
Instantly blasts the target for 92 to 104 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
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Warlock

Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

Classic rank 1
Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
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Warlock

Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.

Classic rank 1
Increases the critical strike chance of your Searing Pain spell by 2%.
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Warlock

Ignites a target that is already afflicted by your Immolate spell, dealing 87 to 112 Fire damage and consuming your Immolate effect.

Classic rank 1
Ignites a target that is already afflicted by Immolate, dealing 250 to 316 Fire damage and consuming the Immolate spell.
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Warlock

Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.

Classic rank 1
Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
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Warlock

Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

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Warlock

Increases the critical strike chance of your Conflagrate spell by 8%.

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Warlock

Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.

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Warlock

Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

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Druid

Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

Classic rank 1
Reduces the cast time of your Wrath spell by 0.1 sec.
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Druid

Increases the periodic damage and healing done by your spells and abilities by 1%.

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Druid

Reduces the Mana cost of your damaging spells by 8%.

Classic rank 1
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
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Druid

Increases the damage and critical strike chance of your Moonfire spell by 5%.

Classic rank 1
Increases the damage and critical strike chance of your Moonfire spell by 2%.
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Druid

Increases your critical strike chance with spells and melee attacks by 2%.

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Druid

Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Classic rank 1
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
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Druid

Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Classic rank 1
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
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Druid

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

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Druid

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Classic rank 1
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
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Druid

Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Classic rank 1
Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
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Druid

Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

Classic rank 1
Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
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Druid

Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Classic rank 1
Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
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Druid

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Classic rank 1
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
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Druid

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

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Druid

Increases the damage done by your Arcane and Nature spells by 2%.

Classic rank 1
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
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Druid

Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.\n\nThe act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Classic rank 1
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.\n\nThe act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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Druid

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Classic rank 1
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
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Druid

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Classic rank 1
Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
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Druid

Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Classic rank 1
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
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Druid

Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

Classic rank 1
Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
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Druid

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Classic rank 1
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
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Druid

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Classic rank 1
Increases your Armor contribution from items by 2%.
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Druid

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Classic rank 1
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
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Druid

Requires Bear Form, Dire Bear Form.\nCharge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.\n\nLeap behind an enemy.

Classic rank 1
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
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Druid

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Classic rank 1
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
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Druid

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Classic rank 1
Reduces the Energy cost of your Shred ability by 6.
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Druid

Bite the target for 100% normal damage plus 26.

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Druid

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Classic rank 1
Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
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Druid

Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Classic rank 1
Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
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Druid

Increases the critical strike damage bonus of your melee abilities by 10%.

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Druid

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Classic rank 1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
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Druid

Tiger's Fury now instantly grants you 20 Energy.

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Druid

Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

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Druid

Increases damage done by your melee abilities on Bleeding targets by 2%.

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Druid

Requires Cat Form, Bear Form, Dire Bear Form.\nCauses your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

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Druid

Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Classic rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
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Druid

Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.

Classic rank 1
Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
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Druid

Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

Classic rank 1
Reduces the cast time of your Healing Touch spell by 0.1 sec.
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Druid

Reduces the threat generated by your Nature and Arcane spells by 10%.

Classic rank 1
Reduces the threat generated by your Healing spells by 4%.
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Druid

Allows 17% of your Mana regeneration to continue while casting.

Classic rank 1
Allows 5% of your Mana regeneration to continue while casting.
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Druid

Increases the effect of all your healing spells by 2%.

Classic rank 1
Increases the effect of all healing spells by 2%.
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Druid

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

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Druid

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Classic rank 1
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
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Druid

Increases your Spirit by 5%.

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Druid

Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Classic rank 1
Reduces threat caused by Tranquility by 50%.
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Druid

Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

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Reference snapshot · build 1.60.1.70124 · Section source ↗ · Coverage & limitations